<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Brewpire Devlog</title><description>Notes from the two of us while building Brewpire. Honest, irregular, no marketing speak – just like the game itself.</description><link>https://brewpire.com/</link><language>en-US</language><item><title>How a character becomes a person</title><link>https://brewpire.com/en/blog/how-a-character-becomes-a-person/</link><guid isPermaLink="true">https://brewpire.com/en/blog/how-a-character-becomes-a-person/</guid><description>The reason you come back is the people in the café. A look behind the scenes: how a plain silhouette turns into a character with quirks, a story and a soft spot.</description><pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Why Brewpire has no timers</title><link>https://brewpire.com/en/blog/why-brewpire-has-no-timers/</link><guid isPermaLink="true">https://brewpire.com/en/blog/why-brewpire-has-no-timers/</guid><description>There&apos;s one decision we made right at the start that has shaped everything else since: in Brewpire, there&apos;s no clock running against you.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>